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- Implementation of Serana commentary recap framework. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Ah, e pu anche (udite, udite!) Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Added in some revoice lines for "Can I Talk to You For a bit?" Improvements to overall commentary code. - Alduin bug was fixed previously but delayed. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Serana is no longer dismissed during The Silver Hand quest. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. -You can now ask Serana whether you want her to keep her hood on or not! This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. A quest marker will be provided for where to go. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. You do not need to romance Serana for this. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Serana will also be able to travel beside you, should you ask her to do that. After this update, NFF (and any follower framework support for Serana) will be obsolete. - Added in random idle yawns for Serana. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? - You can now change how far or near you want Serana to travel along with you! Previously ignored quests (like "Season Unending") are now covered as well. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Sometimes Serana may run off or her pathing may become wild. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. It's disabled for now though until I can find a way to get it working consistently. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Serana will break up with you if she finds out you are already married. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! If you have more questions or would like to know more, please visit my website! - Added short conversation about Molag Baal. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. It's intended for her to stop her headtracking and just look forward, which works sometimes. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Patch release. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. (Full release TBD on Apple Music/Spotify/other streaming services). - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Added missing voice lines for final romance quest. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. To fix this, just stop moving to refresh Serana's package stack. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Extensive follower commentary and quest awareness for each of the following quests. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Fixed an incorrect master header for the patch. Thanks to GuerillaTech for pointing them out! Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. dialogue. 4. - Removed "LocTypeDwelling" from the outfit changing script. Dark Brotherhood faction awareness and quest commentary. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Serana Dialogue Add-On Romance Update + LE Port! - The disclaimer message has been changed to a small notification on the top left of the screen. - Fixed xEdit script property Warning Message (was previously harmless though). ESL-Flagged. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Typo fixes for blocky text in some subtitles. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). I'm sure some of you have noticed the updated SDA file available on bethnet. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). Serana will only give gifts within towns/cities. - Refusal to Serana's marriage proposal now toggles the relevant global variable. You must first get permission from me before you can modify, use, or alter my files for public use. - Serana now comments on radiant intercourse after it happens. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). This mod is opted-in to receive Donation Points. - Added a small conversation where Serana asks the player a question about companionship. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. The 'Realistic' option is set by default. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Fixed a possible issue for some users with the Companions commentary. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - More post-quest dialogue after defeating Harkon. If you are on Xbox, only the latter method is available to you. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - A new "Trust" conversation, which aims to solve a DG plothole. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Disabled another bloodcursed arrows topic that should have been disabled. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - College of Winterhold general location awareness and commentary. - Addition of 1st Serana banter framework. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Changed the cooldown of the radiant misc. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. radiant conversation among others). - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. just a recommendation as I like to use this mod in my playthroughs :). - Fixed dialogue conditions for some radiant greets. Bethesda meant only the player to attend the party, no one else. Fully voiced from parts of her existing dialogue. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. One of the largest content updates thus far! - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Additionally, Serana will not sneeze at all if she is still a vampire. Includes both some radiant and story-driven conversations. - Moved some dialogue lines to the "Can I talk to you for a bit?" When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). She will then call the player by their custom name! - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - The "Kjarah" name was using a voice file with the wrong pronunciation. - Revamped Drinking Buddies code from the ground-up. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." Best Serana Mods For Skyrim (All Free) - FandomSpot - New trading dialogue. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. You can check her out here! - Serana commentary convos on Dawnguard members (Hunter side). Now when the player lockpicks a container, Serana will occasionally comment on it. All rights reserved. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Too much was cut that some parts of the conversation didn't make any sense. Removed Laura Bailey lines that were only subtitles and didn't have audio. There were some files incorrectly archived. Big Content Update! - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! She will have radiant conversations with barkeeps and order drinks for herself. Therefore, Auri Banter is still in the game, but disabled by default. - March of the Dead. You have been warned. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. Serana's Epic Dungeon Dive! There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. This happens later in the Dawnguard questline so it's good for roleplay. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Makes it so that Serana can snuggle next to the player if Campfire is installed. Fixed some redundant code. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away).