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Find the official Discord here: Useful for stealth, but stealth skills will always be far, far more useful to level up. Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Create an account to follow your favorite communities and start taking part in conversations. I really dislike playing with this perk, but it isnt entirely detrimental. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Speaking of underweight as a negative trait.. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. Overpriced but underrated IMO. S-Tier. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. This will only really become a problem if you are playing in a multiplayer server. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Because of this, it's an easy +4 points that can be used to get an extra positive trait. All trademarks are property of their respective owners in the US and other countries. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. Take fast learner instead. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. To stop crashing all the time, drive slower. Which negative traits do you guys usually pick? I'd rather level up dancing or piano (an actual mod skill). Gymnast is S tier just like athletic. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. But even then, you dont have to read books too often when you are leveling your character. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. Not bad per se, just not worth the points. I tested it and i dont think organized applies to the player's inventory. Waste of one point. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Pacifist, despite what it says, only makes you get 30% less experience with weapons. You can just eat more or less and eventually it will be free points. But at that point you might as well give your character 2 extra points in the settings. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Will have its effects lessened over a few months, though. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: If you're not a Burglar (or Police) it's a very good pick. Whenever a zombie performs an attack the player has a chance to block it. My opinions on each trait in the game I made in an ADHD fuelled frenzy. Not worth 1 extra point. Espaol - Latinoamrica (Spanish - Latin America). In order to survive, you do have to put in a little more effort, but you earn more points in return. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Related: Best Positive Traits in Project Zomboid Build 41. Only worth taking if you have slow modded vehicles. Provides a 30% XP boost on top of existing boosts to ALL skills. Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! I never play without it. Avoid. Best Traits in Project Zomboid - Apex Hosting Smokes have always been pretty easy to find in Project Zomboid. Long-term, these traits can be great for getting some of the good traits. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. +1. Athletic has an edge over strong, as exhaustion is a killer. Description: Increases the chance of scratches, lacerations or bites breaking the skin. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. Every traits related to weight and fitness/strenght can evolve/go away. After about a week in-game you wont be struggling from this anymore. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. What pacifist actually does is lower the experience gain for weapon-related skills. Just sleep through the nights or carry a flashlight, its that easy. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} One decent trait for getting a couple of points back is of course slow reader. High Thirst is great for a few extra points. The only opinion I disagree with is thin-skinned. As far as I know it's not like 10-100 times per second or anything like that. The XP boosts will be massively helpful too. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Wakeful. Despite this it is still a very significant issue with stealth, yes. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. If you're hurt, just bandage it up and wait, first aid does very little to help you. Possibly the best perk you can take. It's only useful to save time and hence make the game slightly less boring. Panic cancels out boredom, turning claustrophobia into a big-brain strat. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Funnily enough this is the one negative trait that actually includes a little positive effect as well. Stops you from reading skill books, massively reducing your skill XP gains. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} 22. r/projectzomboid. Find the official Discord here: Press question mark to learn the rest of the keyboard shortcuts. Never found a lack of food to be an issue personally. Brave There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Negative Traits That Can Go Away :: Project Zomboid General Discussions Then you will already have a extra point or two into your category of choice from this. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. Cat's Eyes 2/5 Not bad per se, just not worth the points. Project Zomboid Traits and Occupations Tier List - Steams Play ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} I mostly agree with you, with differences probably coming from differences in play style. Im not sure why you rate hiker and gardener so highly. Faster speed saves time. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. More annoying than anything. Fitness is hard to level. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Athletic is non negotiable. Go right ahead! In particular it allows you to get away with medium-to-low strength. No brainer. In order to start playing, your points must have a total of 0. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. This is honestly a very great perk worth considering, especially for only 4 points. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Axe and long blunt boosted, 2 great weapon choices. Because of this, it's an easy +2 point that can go towards a decent positive trait. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Every single trait rated : r/projectzomboid - reddit.com If youre being stealthy you can generally avoid getting into danger but youre right. Fitness is essential if you enjoy living. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Because of this, it's an easy +2 point that can go towards a decent positive trait. Though its hard to justify taking for 8 points. Just confirming what you stated about keen hearing. The Best Positive Traits in Project Zomboid Build 41. This is a real challenge to start with and a pain in the ass to raise your fitness. Best traits in Project Zomboid - Dot Esports Also IRL Nervous Wreck. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. I'd rate it much higher, especially for newer players as it will help prevent deaths. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. -1 Fitness. Unfit: Very low endurance, very low endurance regeneration. Smoker means that the longer your character goes without smoking the more gradually unhappy they will get. Claustrophobia on a no sleep MP server is just free points. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. People be doing a lot of running in this game. Underweight is your friend. Can be overcome when you build up your stealth skills. Description: Stress and unhappiness decrease after smoking tobacco. High Thirst is easily fixed with a bottle of water. Create an account to follow your favorite communities and start taking part in conversations. 4 points, too. Will actually help prevent car accidents. Good with adrenaline junkie, but panic can really screw you over in combat. Traits - PZwiki I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. I wanna make a full late game character. The XP boost to nimble is great, as it levels extremely slowly on its own. Way more than exercise. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game.